Drop a build URL or a zipped build folder and we run the same baseline checks the human curator will run, in-browser, before you ever submit. Nothing leaves your machine.
What we check
- URL reachability (HEAD request through our no-op proxy so CORS doesn't block you)
- HTML has an
index.htmlentry point - Pixlland SDK
pixlland.jsloaded in<head> - Total compressed size under 80 MB
- No disallowed top-level files (system dotfiles, source maps, Windows thumbs)
Failures don't block submission — they're hints. The curator still has final say. If your game needs a carve-out, mention it at /share.
